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“It is much more important to know what sort of a patient has a disease than what sort of a disease a patient has.” - Sir William Osler






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    Saturday, September 14, 2013
     
    ZORK: THE QUEST FOR INSURANCE INFORMATION - A Text-Only Adventure Game

    > START

    > You are facing north, looking at the mouth of a cave.
    You have a walking stick.
    You have a torch.
    You have a knife.
    You have one bag of jewels.
    You have a handful of magic beans.

    > GO NORTH

    > You are in a dark cave. A woman wearing a headset is approaching you.

    > HOW MUCH IS MY DEDUCTIBLE?

    > I don't understand that.

    > QUERY DEDUCTIBLE

    > She shakes her head. "That depends on your employer," she says. "You must go back to Start."

    > GO EAST

    > You are in a maze of twisty little passages, all alike.

    > GO EAST

    > You are standing in a vast underground cavern. Many confused people are wandering around it. There is a display with numbered cards.

    > TAKE A NUMBER

    > You are number 1,752.

    > WHAT.

    > You are number --

    > YES I HEARD YOU THE FIRST TIME

    > I don't understand that.

    > USE KNIFE

    > The crowd scatters and you find yourself at the head of the line. There is a counter with computer terminals. Behind it a man is standing.

    > QUERY DEDUCTIBLE

    > He tells you your deductible is $750 per year. You have $650 left on it.

    > OH NO

    > QUERY PMD

    > He tells you that you have been reassigned to a different medical group without your prior knowledge.

    > USE MAGIC BEANS

    > You show the man your magic beans and his face lights up. After a delay of 45 minutes, he tells you that he has been able to assign you back to your original PMD.

    > QUERY COPAY

    > He tells you your copay for PMD is one bag of jewels. If you go to the ER it is three bags of jewels. Specialist: two bags of jewels.

    > FIND PMD

    > This is a quest, remember?

    > SIGH. GO NORTH

    > You are in a narrow dimly lit passage. The ground is rough here.

    > USE STICK

    > The stick helps keep you from stumbling. Suddenly as you move forward you realize the ground is opening up. Before you can react you have fallen into a large pit just ahead of you.

    > USE TORCH

    > You raise the torch above your head to see better and realize the pit is filled with... pharmaceutical representatives.

    > USE KNIFE

    > You fight them off and scramble out of the pit just in time.

    > KEEP GOING

    > You are in a maze of twisty little passages, all alike.

    > GO LEFT

    > It is pitch dark. You are likely to be eaten by a grue.

    > USE TORCH

    > You are in a chamber filled with smiling people wearing white coats.

    > QUERY PROVIDERS

    > You must be more specific.

    > QUERY PMD

    > The chamber is filled with physicians' assistants, nurse practitioners and pharmacists, all of whom are eager to help, but none of them is an MD. Do you wish to continue?

    > HMMM. GUESS I'LL CONTINUE FOR NOW. GO BACK

    > You are in a maze of twisty little passages, all alike.

    > NOT AGAIN

    > I don't understand that.

    > GO RIGHT

    > There is a light ahead of you and a trail of discarded cardboard coffee cups and donut boxes on the ground.

    > KEEP GOING

    > You are in a lighted chamber. There is a stethoscope here. There is a reflex hammer here. There is a tired looking person in a white coat here.

    > GIVE JEWELS

    > The person in the white coat is your PMD. Congratulations. You have won the game.

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